Quoting: phillyjabroni
Alright, so I was able to run the numbers for Tampa Bay in a little bit longer than an episode of The Office. There are some things that I found to be unnecessary and not worthwhile to including. Those where the following:
Hits and Penalty Differential.
The reasoning for dropping these (10%) is because hits aren't really valuable to a team or an indicator of an individual's ability. Penalty differential would be fine, however, I find it too time consuming to track and the other two options I feel are better indicators of individual play:
GSAA and xSV%. These two stats are some of the best indicators for goaltenders and are better suited for our game.
I have all the data on a sheet of paper that I can DM one or all of you later tonight, along with an explanation with my breakdowns and different wording on how GMs should track this. I can also report that it will take less than 1/2 hour to track, as long as GMs properly have a coded sheet to adjust the numbers, as well as few carry over mistakes.
Please Dm me if you have any further questions. You can expect the report later tonight.
Thanks,
phillyjabroni
This is a follow-up post on this and my suggestion for the BOEG to utilize these objective rankings. I also strongly suggest that the BOEG take a poll of all GMs for this to make sure that they agree with the duties associated with this task. Here is a link to my outline of the objective ranking system :
https://docs.google.com/document/d/1iPThwjPTWWbPvTX8UGIWB_gTx7glaDN5hO861yFofvk/edit?usp=sharing
GM Game v3 - Winning the Game Explained
The rankings of the GM Game are determined based on points award to teams based on how well they do on a weighted scale of statistics. At the end of every month, GMs report their data to the BOEG and are awarded points based on how well they do. For example, if Tampa Bay the third best total out of all other teams, they are awarded 29 points for that month (the ranked points are inverted). If the New Jersey Devils are thirty-first out of all teams, they are awarded 1 point for that month.
The top eight teams in each conference with the most ranked points at the end of the season make the playoffs, and the fifteen remaining teams are entered into The Draft Lottery, with the team with the fewest ranked points having the best odds for the first overall selection.
Even Strength Points (EV Points) - 25 Percent
This is all the Even Strength (EV) points that your team scores in a month. To find your total, you need to go to Corisca, and search your desired player and select “EV” for your “Game State”. This total will account for ¼ of the total points that goes towards your rank. If you team scores 108 EV Points in a month, the amount that goes towards your final total is 27.
Power Play Points (PP Points) - 15 Percent
This is all your Power Play (PP) points that your teams scores in a month. To find your total, you go to the same website and search your desired player and select “PP” for your “Game State”. This total will account for fifteen percent of the total points that goes towards your rank. If your team scores 34 PP Points in a month, the amount that goes towards your total is 5.1.
Penalty Kill Points (PK Points) - 10 Percent
This is all your Penalty Kill (PK) points that your teams scores in a month. To find your toal, you go to the same website and search your desired player and select “PK” for your “Game State”. This total will account for ten percent of the total points that goes towards your rank. If your team scores 8 PK Points in a month, the amount that goes towards your total is 0.8.
Average Corsi For Percentage (CF%) - 10 Percent
This is all your total CF% divided by the number of players used to determine that number. To find your total, go to the same website and search for your desired players and select “5v5” for your “Game State”. After you total your percentages, divide that number by the amount of players on your team. If your total is 2267 and you used 18 players on your team, your new number is 125.94. Using your new number, you apply the weight and the amount that goes towards your total is 12.594.
Average Expected Goals For Percentage (xGF%) - 10 Percent
This is all your total xGF% divided by the number of players used to determine that number. To find your total, go to the same website and search for your desired players and select “5v5” for your “Game State”. After you total your percentages, divide that number by the amount of players on your team. If your total is 1896 and you used 18 players on your team, your new number is 105.33. Using your new number, you apply the weight and the amount that goes towards your total is 10.533.
Average Save Percentage (SV%) - 10 Percent
This is your total SV% divided by the number of goaltenders that are used to determine that number. To find your total, go to the same website and search for your desired players and select “Any” for your “Game State”. After you total your percentages, divide that number by the amount of players on your team. If your total is 1.822 and you have two goaltenders that make up that number, your new number is 0.911. Using your new number, you apply the weight and the amount that goes towards your total is 0.091.
Average High Danger Save Percentage (HDSV%) - 5 Percent
This is your total HDSV% divided by the number of goaltenders that are used to determine that number. To find your total, go to the same website and search for your desired players and select “Any” for your “Game State”. After you total your percentages, divide that number by the amount of players on your team. If your total is 1.454 and you have two goaltenders that make up that number, your new number is 0.727. Using your new number, you apply the weight and the amount that goes towards your total is 0.036.
Average Expected Save Percentage (xSV%) - 5 Percent
This is your total xSV% divided by the number of goaltenders that are used to determine that number. To find your total, go to the same website and search for your desired players and select “Any” for your “Game State”. After you total your percentages, divide that number by the amount of players on your team. If your total is 1.875 and you have two goaltenders that make up that number, your new number is 0.937. Using your new number, you apply the weight and the amount that goes towards your total is 0.048.
Average Goals Saved Against Average (GSAA) - 5 Percent
This is your total GSAA divided by the number of goaltenders that are used to determine that number. To find your total, go to the same website and search for your desired players and select “Any” for your “Game State”. After you total your GSAA, divide that number by the amount of players on your team. If your total is 12 and you have two goaltenders that make up that number, your new number is 6.Using your new number, you apply the weight and the amount that goes towards your total is 0.4.
Average Goals Against Average (GAA) - 5 Percent
This is your total GAA divided by the number of goaltenders that are used to determine that number. To find your total, go to the same website and search for your desired players and select “Any” for your “Game State”. After you total your GAA, divided that number by the amount of players on your team. If your total is 4.75 and you have two goaltenders that make up that number, your new number is 2.375. Using your new number, you apply the weight and the amount that goes towards your total is 0.118.
Total : 56.7 Points
Rank : 30th
At the end of the month, this team was ranked 30th in the league, resulting in them receiving 2 ranked points. The ranked points are what goes towards the standings. If this same team is ranked 19th next month, they have a total of 16 ranked points.
Reminders
GMs need to make sure that they use the correct dates and game state when recording data.
The Average CF% and Average xGF% use 5v5; all other impacts use “Any”
Data needs to be submitted to the BOEG at the end of every month, adjusted so that they can track it
I will also post the link in the Twitter Group Chat. Any questions, please reach out to me.